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Combo weapons are weapons that are made from a combination of two or more weapons in Maintenance Rooms. In Case Zero, Dead Rising 2, Case West, and Dead Rising 2: Off the Record. Chuck Greene and Frank West (Case West and Off the Record only) can discover how to make combo weapons through Combo cards which tell them how to make certain combo weapons. Combo Cards are most commonly acquired by leveling up, they identify how to make the weapon, unlock special more damaging attacks, and give Chuck more prestige points when killing zombies.

These cards can also be obtained by examining various posters around Fortune City, rescuing survivors, defeating psychopaths and by purchasing them with money. Some combo weapons can be purchased from pawnshops and from other survivors.

Combo weapons can also be created by trial and error. When a combo weapon is created without first acquiring a combo card, a scratch card is obtained instead. This will record how the weapon is made. However, a combo weapon created without a combo card cannot perform its alternative (heavy) attack and gains less prestige points from killing zombies.

List of Combo WeaponsEdit

Dead Rising 2Edit

Weapon Weapon one Weapon two Lasts
Damage
Prestige Points
PrimaryAlternateFound
Air Horn
Dead rising Air Horn
Pylon
Dead rising Pylon
Spray Paint
Dead rising Spray Paint
Lasts:10
Damage:0
Primary: 250 PP
Alternate: N/A
Dead rising air horn main
Blast the air horn to pop zombie heads
By leveling up (05th card received)
Auger
Dead rising Auger
Drill Motor
Dead rising Drill Motor
Pitchfork
Dead rising Pitchfork
Lasts:50
Damage:4
Primary: 150 PP
Alternate: Zombie stab - 250 PP
Zombie killed with stabbed zombie - 75 PP[Verification needed]
Dead rising auger main
Horizontal sweeping motion with the Auger
Dead rising auger alternate
Stab a zombie and pick it up, using it's flailing body as a weapon.
By leveling up (28th card received)
Beer Hat
Dead rising Beer Hat
Beer
Dead rising Beer
Construction Hat
Dead rising Hard Hat
Lasts:10
Damage:Heals two blocks of Chuck's health per sip
Primary: 50 PP
Alternate: N/A
Dead rising beer hat holding
Wearable head piece that lets Chuck drink to gain health. Three drinks close together makes Chuck vomit.
By leveling up (14th card received)
Blambow
Dead rising Blambow
Bow and Arrow
Dead rising Bow and Arrow
Dynamite
Dead rising Dynamite
Lasts:10
Damage:5
Primary: 50 PP
Alternate: N/A
Dead rising blambow main
Fire a single arrow with two sticks of dynamite attached.
Food Court by examining a Revenginator 7 movie poster on the outside of Cucina Donnacci's Southern Wall, near the ATM.
Blazing Aces
Dead rising Blazing Aces
Tennis Racquet
Dead rising Tennis Racquet
Tiki Torch
Dead rising Tiki Torch
Lasts:40
Damage:3
Primary: 250 PP
Alternate: N/A
Dead rising blazing aces main
Hits flaming tennis balls into zombies, lighting them on fire and bouncing off to ignite other nearby zombies.
Rescuing Left Hand Lance during the mission Tape It Or Die 2
Blitzkrieg
Dead rising Blitzkrieg
Merc Assault Rifle
Dead rising Merc Assault Rifle
Electric Chair
Dead rising Electric Chair
Lasts:250
Damage:5
Primary: 50 PP
Alternate: N/A
Dead rising blitzkrieg main
Drivable wheelchair with mounted guns. High damage output with low mobility.
By leveling up (34th card received)
Boomstick
Dead rising Boomstick
Pitchfork
Dead rising Pitchfork
Shotgun
Dead rising Shotgun (Dead Rising 2)
Lasts:30
Damage:5
Primary: 100 PP
Alternate: 1,250 PP per kill[2]
Dead rising boomstick main

Stab a zombie with the pitchfork and fire, killing any zombies that are behind the blast.

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Dead rising boomstick alternate
Stab a zombie with the pitchfork, lift it up, and fire three times, each blast causing chunks of the zombie to fly off in bits. Using the heavy attack will make the gun use three shots instead of one.
Thrown: Hold down the Template:Rtrigger trigger to go into aim mode then press the Template:Xbutton button to throw it one handed, over hand, the same way Chuck throws the pitchfork.

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By leveling up (27th card received)
Burning Skull
Dead rising Burning Skull
Bull Skull
Dead rising Bull Skull
Motor Oil
Dead rising Motor Oil
Lasts:50
Damage:4
Primary: 333 PP
Alternate: N/A
Dead rising burning skull main
Has three head-swing attacks.
Dead rising burning skull alternate
Charge attack that can light zombies on fire.
Purchasing all fortunes ($1,200,000 total) offered by the fortune teller outside of One Little Duck Bingo.
Defiler
Dead rising Defiler
Fire Axe
Dead rising Fire Axe
Sledge Hammer
Dead rising Sledge Hammer
Lasts:60
Damage:5
Primary: 125 PP
Alternate: 175 PP
Dead rising defiler main
Chuck will do an upward swing and two horizontal swings by tapping X three times.[4]
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Dead rising defiler alternate
Chuck will do a quick horizontal swing, much like the Sledgehammer by holding X briefly. Press and hold X again to do a second swing. The alternate attack is a horizontal cut, which is effective at clearing a path. If the Combo Card is owned, holding the attack button after doing this will cause Chuck to spin around, swinging the Defiler around in a 360 degree motion. While this is also fairly devastating, after swinging, Chuck must stop, stagger backwards, and regain his balance; an action which, more often than not, puts him in the reach of zombies which he did not pulverize. While dealing out a high amount of damage, the Defiler's swing speed is fairly slow, and some psychopaths may not only recover from one attack, but might even counter attack before the next hit connects. Take this weapon into fights with experience, rather than for its brute strength.
Alternate with Combo Card: After the initial horizontal swing, holding down X will make Chuck spin around rapidly, Defiler extended, while slightly moving forward. It is possible to end this attack early by releasing, or extend it by holding, X.
Dead rising defiler jump
Jump Attack: Jump and tap X to make Chuck swing downwards.

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By leveling up (17th card received)
Drill Bucket
Dead rising Drill Bucket
Bucket
Dead rising Bucket (Dead Rising 2)
Power Drill
Dead rising Power Drill
Lasts:10
Damage:5
Primary: 250 PP
Alternate: N/A
Dead rising drill bucket main
Slam the bucket down on a nearby zombie's skull. The drills will rev up, shredding the zombie's skull.
By leveling (1st card)
Driller
Dead rising Driller
Power Drill
Dead rising Power Drill
Spear
Dead rising Spear
Lasts:40
Damage:4
Primary: 100 PP
Alternate: 150 PP
Dead rising driller main
Chuck will stab a zombie instantly killing it with an undercut stab.


Dead rising driller combo
Chuck stabs again.


Dead rising driller combo 2
Chuck stabs for a third time.


Dead rising driller combo 3
Chuck stabs for a fourth time.
Dead rising driller alternate
Chuck will drill the spear through the face or chest of the zombie with an uppercut stab.
By leveling up (16th card received)
Dynameat
Dead rising Dynameat
Dynamite
Dead rising Dynamite
Hunk Of Meat
Dead rising Hunk of Meat (Dead Rising 2)
Lasts:10
Damage:5
Primary: 500 PP (250 PP Off the Record)[6]
Alternate: N/A
Dead rising dynameat main
Lure weapon that explodes when a zombie picks it up. Can also be shoved into a zombie’s mouth for more precise detonation.
Dead rising dynameat alternate
Hold X/Square to throw the meat.
By leveling up (24th card received)
Electric Chair
Dead rising Electric Chair
Battery
Dead rising Battery
Wheelchair
Dead rising Wheelchair
Lasts:60
Damage:5
Primary: 100 PP
Alternate: N/A
Dead rising electric chair main
Pick up and swing the chair.
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Dead rising electric chair alternate
Push forward to roll the wheelchair around and electrocute zombies. Throw a zombie out of the Electric Chair. The zombie will continue to carry an electric charge, electrocuting any other zombies it collides with.
When Chuck hits a zombie from behind with the Electric Chair, they will fall into the chair and continue to spasm from electrocution.

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By leveling up (10th card received)
Electric Rake
Dead rising Electric Rake
Battery
Dead rising Battery
Leaf Rake
Dead rising Leaf Rake
Lasts:50
Damage:5
Primary: 250 PP
Alternate: N/A
Dead rising electric rake main
Thrust attack that zaps a zombie with a powerful charge of electricity. The attack can arc to other nearby zombies.
By leveling up (25th card received)
Exsanguinator
Dead rising Exsanguinator
Saw Blade
Dead rising Saw Blade
Vacuum Cleaner
Dead rising Vacuum Cleaner
Lasts:40
Damage:5
Primary: 125 PP
Alternate: 250 PP
Dead rising exsanguinator main
Thrust attack upwards which slices up zombies


Dead rising exsanguinator combo
Thrust attack downwards.
Dead rising exsanguinator alternate
Pick up zombie above Chuck's head and grinds the zombie up.
Rescuing Wallace Hertzog during the mission Tape It Or Die 2
Fire Spitter
Dead rising Fire Spitter
Toy Spitball Gun
Dead rising Toy Spitball Gun
Tiki Torch
Dead rising Tiki Torch
Lasts:40
Damage:4
Primary: 200 PP
Alternate: N/A
Dead rising fire spitter main
Flaming spitballs, like golf balls driven by the golf club, ricochet from one zombie to the next, usually two or three times, igniting each zombie they hit.[8]
By leveling up (13th card received)
Flamethrower
Dead rising Flamethrower
Gasoline Canister
Dead rising Gasoline Canister
Water Gun
Dead rising Water Gun (Dead Rising 2)
Lasts:30
Damage:5
Primary: 25 PP
Alternate: N/A
Dead rising flamethrower main
Spray weapon that quickly lights zombies on fire.
Defeating Slappy in Everyone Knows Slappy
Flaming Gloves
Dead rising Flaming Gloves
Boxing Gloves
Dead rising Boxing Gloves
Motor Oil
Dead rising Motor Oil
Lasts:20
Damage:5
Primary: 100 PP
Alternate: 150 PP
Dead rising flaming gloves main
Chuck throw a wide Haymaker with the right boxing glove.


Dead rising flaming gloves combo
Combo: throws another Haymaker with the left boxing glove.


Dead rising flaming gloves combo 2
Combo 2: Chuck throws a shovel-hook with the right boxing glove.


Dead rising flaming gloves combo 3
Combo 3: Throw a second shovel-hook with the left boxing glove.
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Dead rising flaming gloves alternate
Chuck will grab a zombie, then punch it in the face multiple times, finishing by pressing the burning glove on the zombie's face, similar to the secondary attack of a heated frying pan.

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By leveling up (11th card received)
Fountain Lizard
Dead rising Fountain Lizard
Fountain Firework
Dead rising Fountain Firework
Lizard Mask
Dead rising Lizard Mask
Lasts:3
Damage:0
Primary: 50 PP
Alternate: N/A
Dead rising fountain lizard main
Put on a zombie’s head to lure all nearby zombies for an extended period of time.
By leveling up (07th card received)
Freedom Bear
Dead rising Freedom Bear
Robot Bear
Dead rising Robot Bear
LMG
Dead rising LMG
Lasts:400
Damage:5
Primary: 150 PP
Alternate: N/A
Dead rising freedom bear main
After putting down the bear, hold X/Square to activate the bear. It will begin shooting enemies.
In front of the men's restroom in the Yucatan Casino. It is a poster with a man wearing a bear suit and carrying a machine gun.
Freezer Bomb
Dead rising Freezer Bomb
Dynamite
Dead rising Dynamite
Fire Extinguisher
Dead rising Fire Extinguisher (Dead Rising 2)
Lasts:20
Damage:0
Primary: 250 PP, 25 PP - Zombies killed in explosion[10]
Alternate: N/A
Dead rising freezer bomb main
By leveling up (19th card received)
Gem Blower
Dead rising Gem Blower
Gems
Dead rising Gems (Dead Rising 2)
Leaf Blower
Dead rising Leaf Blower
Lasts:50
Damage:4
Primary: 75 PP
Alternate: N/A
Dead rising gem blower main
By leveling up (06th card received)
Hacker
Dead rising Hacker
Computer Case
Dead rising Computer Case
Flashlight
Dead rising Flashlight
Lasts:40
Damage:3
Primary: 50 PP
Alternate: N/A
Dead rising hacker main
By leveling up (08th card received)
Hail Mary
Dead rising Hail Mary
Football
Dead rising Football
Grenade
Dead rising Grenade
Lasts:10
Damage:5
Primary: 250 PP
Alternate: N/A
Dead rising hail mary main
By leveling up (18th card received)
Handy Chipper
Dead rising Handy Chipper
Lawn Mower
Dead rising Lawn Mower (Dead Rising 2)
Wheelchair
Dead rising Wheelchair
Lasts:60
Damage:4
Primary: 125 PP
Alternate: N/A
Dead rising handy chipper main
Pick up and swing the wheelchair.


Dead rising handy chipper alternate
Push chair and grinds up zombies that fall into into chair.
By leveling up (23rd card received)
Heliblade
Dead rising Heliblade
Machete
Dead rising Machete (Dead Rising 2)
Toy Helicopter
Dead rising Toy Helicopter
Lasts:50
Damage:4
Primary: 125 PP
Alternate: N/A
Dead rising heliblade main
Tap X/Square to swing. Chuck swings from right to left.
Dead rising heliblade alternate
Hold X/Square to let the toy helicopter fly.
By leveling up (12th card received)
Holy Arms
Dead rising Holy Arms
Box of Nails
Dead rising Box of Nails
Training Sword
Dead rising Training Sword
Lasts:60
Damage:4
Primary: 150 PP
Alternate: 225 PP
Dead rising holy arms main
Horizontal swing with sword.


Dead rising holy arms combo
Combo: Horizontal shield swing from left to right.


Dead rising holy arms combo 2
Combo 2: Horizontal shield swing from right to left.


Dead rising holy arms combo 3
Combo 3: Wider horizontal shield swing from right to left.
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Dead rising holy arms alternate
Lift sword above Chuck's head and swinging down. Sticking the nails in the zombie's head, and then kick him.
Holding Ltrigger will make Chuck take a defensive stance behind his shield, making two brief stabbing attacks when X is pressed.

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Atlantica Casino, the card is hidden by the Pit Vikings poster near the Blackjack tables.
I.E.D.
Dead rising I.E.D
Box of Nails
Dead rising Box of Nails
Propane Tank
Dead rising Propane Tank (Dead Rising 2)
Lasts:40
Damage:5
Primary: 100 per kill swing
Alternate: 150 PP (per explosive blast), 50 per impale
Dead rising i.e.d. main
Swings the nail-covered tank, bashing several zombies at once.


Dead rising i.e.d. combo
  • Combo: During main attack, tap X/Square to swing the I.E.D. over the shoulder and down.


Dead rising i.e.d. combo 2
  • Combo 2: During the first combo attack, tap X/Square to spin around with the I.E.D.
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Dead rising i.e.d. alternate
Bring the tank down on a zombie with both hands. The I.E.D. will impale itself on the back of the victims neck, causing the still-living zombie to carry the hazardous explosive around on its back, turning it into a 'turtle-bomber'.
If an impaled zombie is killed by a means other than detonating the tank, the I.E.D. will be left on the ground, and is still capable of being used.

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By leveling up (02nd card received)
Infernal Arms
Dead rising Infernal Arms
Motor Oil
Dead rising Motor Oil
Training Sword
Dead rising Training Sword
Lasts:60
Damage:4
Primary: 225 PP
Alternate: N/A
Dead rising infernal arms main
Swing sword from over Chuck's right shoulder down to his waist.


Dead rising infernal arms combo
Combo: Swing shield from left to right.


Dead rising infernal arms combo 2
Combo 2: Swing shield from right to left.


Dead rising infernal arms combo 3
Combo 3: Swing shield and sword from right to left.
Dead rising infernal arms alternate
Heavy shield charge attack
Blocked attacks in range mode.
By leveling up (29th card received)
Knife Gloves
Dead rising Knife Gloves
Boxing Gloves
Dead rising Boxing Gloves
Bowie Knife
Dead rising Bowie Knife
Lasts:30
Damage:4
Primary: 150 PP
Alternate: 150 PP
Dead rising knife gloves main
4 swing attacks capable of cutting off a zombie’s limbs.

First swing - right hand above the head slashing down and to the left across Chuck's body.

Dead rising knife gloves combo

Second swing - left hand above the head slashing down and to the right across Chuck's body.

Dead rising knife gloves combo 2

Third swing - from a crouched position right hand stating below waste slashing upward.

Dead rising knife gloves combo 3

Fourth swing - from a crouched position left hand stating below waste slashing upward.

Dead rising knife gloves alternate
Two heavy parallel swings.
Blocks attacks in ranged mode.
By leveling up (20th card received)
Laser Sword (Dead Rising 2)
Dead rising Laser Sword (Dead Rising 2)
Flashlight
Dead rising Flashlight
Gems
Dead rising Gems (Dead Rising 2)
Lasts:40
Damage:5
Primary: 75 PP
Alternate: 150 PP
Dead rising laser sword main
Main: Swing the sword from above Chuck's left shoulder and down to the right.
Dead rising laser sword combo


Combo: During the main attack, tap X again to swing the laser sword from the Chuck's right shoulder down to the left.

Dead rising laser sword combo 2


Combo 2: During the first combo attack, tap X again to swing the laser sword at the waist, parallel from left to right.

Dead rising laser sword alternate
Spin slice, Chuck spins completely around, laser out.
Examining a "Laser Knight" poster at the back of the Paradise Platinum Screens.[12]
Machine Gun Bike
Dead rising Machine Gun Bike
Motorbike
Dead rising Motorbike
LMG
Dead rising LMG
Lasts:250[13]
Molotov
Dead rising Molotov
Newspaper
Dead rising Newspaper
Whiskey
Dead rising Whiskey
Lasts:20
Damage:4
Primary: 175 PP
Alternate: N/A
Dead rising molotov main
Lob the Molotov into the nearest crowd of zombies. Any zombie caught in the initial fireball is lit aflame.

Throw: Hold Template:Ltrigger and then press Template:Xbutton for a more precise throw.
By leveling up (03rd card received)
Paddlesaw
Dead rising Paddlesaw
Chainsaw
Dead rising Chainsaw (Dead Rising 2)
Paddle
Dead rising Paddle
Lasts:60
Damage:5
Primary: 125 PP
Alternate: N/A
Dead rising paddlesaw main
Sway each side of the paddle up and down, causing dismemberment to zombies on either side of Chuck.


Dead rising paddlesaw combo
Sway each side of the paddle up and down. Chuck will 'swim' through a group of zombies, paddling as if he were in a kayak.
Paddle Party Massacre movie poster in front of Slot Ranch Casino
Parablower
Dead rising Parablower
Leaf Blower
Dead rising Leaf Blower
Parasol
Dead rising Parasol (Dead Rising 2)
Lasts:50
Damage:4
Primary: 150 PP
Alternate: 225 PP
Dead rising parablower main
Lunge forward while at the same time revving the leaf-blower, spearing one zombie and knocking others to the ground.
Dead rising parablower alternate
Impale a zombie, then open the parasol, tearing the zombie apart.
By leveling up (26th card received)
Plate Launcher
Dead rising Plate Launcher
Cement Saw
Dead rising Cement Saw
Plates
Dead rising Plates
Lasts:50
Damage:3
Primary: 100 PP
Alternate: N/A
Dead rising plate launcher main
Start the Plate Launcher's motor. Tap Template:Xbutton again to fire plates from the launcher's stack.
Reward from the side mission Tape It Or Die
Pole Weapon
Dead rising Pole Weapon
Machete
Dead rising Machete (Dead Rising 2)
Push Broom
Dead rising Push Broom (Dead Rising 2)
Lasts:50
Damage:4
Primary: 50 PP
Alternate: 75 PP
Dead rising pole weapon main
Single swing capable of dismembering and bisecting zombies.
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Dead rising pole weapon alternate
Spin attack, effectively killing any surrounding zombies. This attack makes two complete 360-degree swings.
Thrown: Hold Template:Ltrigger and tap Template:Xbutton to hurl the Pole Weapon like a spear, impaling a single zombie.

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By leveling up (04th card received)
Porta Mower
Dead rising Porta Mower
2 x 4
Dead rising 2 x 4 (Dead Rising 2)
Lawn Mower
Dead rising Lawn Mower (Dead Rising 2)
Lasts:35
Damage:4
Primary: 250 PP
Alternate: 500 PP
Dead rising porta mower main
Thrust attack
Dead rising porta mower alternate
Chuck lifts the mower over his head and starts grinding up the zombie from its head to its toes
By leveling up (30th card received)
Power Guitar
Dead rising Power Guitar
Amplifier
Dead rising Amplifier
Electric Guitar
Dead rising Electric Guitar (Dead Rising 2)
Lasts:40
Damage:3
Primary: 150 PP
Alternate: 150 PP
Dead rising power guitar main
Knock down attack
Zombie’s head explode from the heavy metal Rescuing Floyd Stone during the mission Rock Heroes
Ripper
Dead rising Ripper
Cement Saw
Dead rising Cement Saw
Saw Blade
Dead rising Saw Blade (Dead Rising 2)
Lasts:50
Damage:4
Primary: 50 PP
Alternate: 75 PP
Dead rising ripper main

Tap Template:Xbutton start the Ripper. Tap Template:Xbutton again to swing the Ripper horizontally, shredding several zombies.

Dead rising ripper alternate

Swing the Ripper back and forth horizontally, bisecting a single zombie.

By leveling up (09th card received)
Roaring Thunder
Dead rising Roaring Thunder
Battery
Dead rising Battery
Goblin Mask
Dead rising Goblin Mask
Lasts:60
Damage:4
Primary: 150 PP
Alternate: N/A
Dead rising roaring thunder main
Put on a zombie’s head to electrocute it and shoot electrical arcs at other nearby zombies.
By leveling up (21st card received)
Rocket Launcher
Dead rising Rocket Launcher
Lead Pipe
Dead rising Lead Pipe (Dead Rising 2)
Rocket Fireworks
Dead rising Rocket Fireworks
Lasts:75[15]
Damage:4
Primary: 50 PP
Alternate: N/A
Dead rising rocket launcher main
Fire a Rocket Firework into a nearby zombie.
Slicecycle
Dead rising Slicecycle
Motorbike
Dead rising Motorbike
Chainsaw
Dead rising Chainsaw (Dead Rising 2)
Lasts:250[13]
Snowball Cannon
Dead rising Snowball Cannon
Fire Extinguisher
Dead rising Fire Extinguisher (Dead Rising 2)
Water Gun
Dead rising Water Gun (Dead Rising 2)
Lasts:40
Damage:0
Primary: 200 PP
Alternate: N/A
Dead rising snowball cannon main
Gun that freezes zombies hit by the icy snowballs.
Second floor of Palisades Mall[17]
Spear Launcher
Dead rising Spear Launcher
Leaf Blower
Dead rising Leaf Blower
Spear
Dead rising Spear
Lasts:40[18]
Damage:4
Primary: 150 PP
Alternate: 500 PP
Dead rising spear launcher main
Stab the launcher
Dead rising spear launcher alternate
Shoot the launcher
By leveling up (33rd card received)
Spiked Bat
Dead rising Spiked Bat
Baseball Bat
Dead rising Baseball Bat (Dead Rising 2)
Box of Nails
Dead rising Box of Nails
Lasts:60[19]
Damage:4
Primary: 25 PP - Bat Swing
Alternate: 100 PP (Bat Impale - per kill)
Dead rising spiked bat main
Horizontal swing kills and/or knocks down several zombies at once.


Dead rising spiked bat combo
Combo:
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Dead rising spiked bat alternate
Chuck jabs a zombie in the torso, knocking the zombie back, followed by a strike to the head with the bat, with the nails sticking into the zombie's forehead.

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Create the Spiked Bat using a maintenance room
Sticky Bomb
Dead rising Sticky Bomb
Lawn Dart
Dead rising Lawn Dart
Dynamite
Dead rising Dynamite
Lasts:5
Damage:5
Primary: 200 PP
Alternate: N/A
Dead rising sticky bomb main
Thrown explosive that targets a zombie’s head. Mimics the lawn dart’s throw attack.
By leveling up (15th card received)
Super B.F.G.
Dead rising Super B.F.G.
Blast Frequency Gun
Dead rising Blast Frequency Gun
Amplifier
Dead rising Amplifier
Lasts:15
Damage:5
Primary: 50 PP
Alternate: N/A
Dead rising super b.f.g. main
Fires a blast that kills any zombies caught in it.[21]
By leveling up (31st card received)
Super Slicer
Dead rising Super Slicer
Servbot Mask
Dead rising Servbot Mask (Dead Rising 2)
Lawnmower
Dead rising Lawn Mower (Dead Rising 2)
Lasts:80
Damage:5
Primary: 100 PP
Alternate: 150 PP
Dead rising super slicer main
Slicing-head weapon that has a headbutt attack
Dead rising super slicer alternate
Charging attack which minces zombies
By leveling up (22nd card received)
Tenderizers
Dead rising Tenderizers
MMA Gloves
Dead rising MMA Gloves
Box of Nails
Dead rising Box of Nails
Lasts:25
Damage:4
Primary: 50 PP
Alternate: 125 PP
Dead rising tenderizers main
Chuck strikes with a quick jab.


Dead rising tenderizers combo

Combo: During main attack, tap X/Square for another quick jab.

Dead rising tenderizers combo 2

Combo 2: During the first combo attack, tap X/Square for another quick jab.

Dead rising tenderizers combo 3

Combo 3: During the second combo attack, tap X/Square for another quick jab.

Dead rising tenderizers combo 4

Combo 4: During the third combo attack, tap X/Square for a round house kick.

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Dead rising tenderizers alternate
Ram gloves into the chest of a zombie then violently pull them out.
Defensive: Hold Template:Ltrigger to bring Chuck's fists up in a defensive pose. Tapping Template:Xbutton will throw alternating left and right punches.

Combo: Repeatedly tap Template:Xbutton to perform two 'left-right' punch combos, finishing off with a Roundhouse kick. Template:!}

"Blood Round 4" poster (the Ultimate Fighting Championship (UFC) looking poster) in Royal Flush Plaza. [23]
Tesla Ball
Dead rising Tesla Ball
Battery
Dead rising Battery
Bingo Ball Cage
Dead rising Bingo Ball Cage
Lasts:80
Damage:5
Primary: 175 PP
Alternate: N/A
Dead rising tesla ball main
Swing attack electrocutes nearby zombies for a short period of time.

Thrown: Rolls while balls of electricity arc to nearby zombies.
By leveling up (32nd card received)
Wingman
Dead rising Wingman
Queen
Dead rising Queen (Dead Rising 2)
Nectar
Dead rising Nectar (Dead Rising 2)

Primary: 250 PP
Alternate: N/A
Dead rising wingman main

Open up the jar and release the Wingman. The Wingman will follow behind Chuck and will sting zombies, killing them.

This combo card is only received by combing the two items. It unlocks the secret achievement/trophy Tape It or DIE!.

Dead Rising 2: Case WestEdit

ExclusiveEdit

These are the new weapon combos that can be found in Dead Rising 2: Case West. These weapons can all be use by either character but certain ones provide an effect exclusive to Frank or Chuck.

Weapon Weapon one Weapon two Lasts
Damage
Prestige Points
PrimaryAlternateFound
Impact Blaster
Dead rising Impact Blaster
Blast Frequency Gun
Dead rising Blast Frequency Gun
Impact Hammer
Dead rising Impact Hammer
Lasts:60 hits[25]
Primary: Mega Punch - 100 PP[27]
Alternate: Shockwave - 200 PP CHUCK ONLY
Powerful horizontal strike to instantly kill the zombie, along with hitting and knocking back any other zombies hit. The force of the hammer combined with the sonic boost of the BFG sends the target flying through the air. Hazard Units take about three hits to kill and will not go flying when hit, but they will be momentarily be stunned for a few seconds after being struck, giving the player enough time to land another attack before they can fully recover. Chuck performs a vertical strike to the ground which sends out a massive shot wave to knock back, and kill all Zombies closest to the blast. Frank cannot use this attack. By leveling up - Chuck's combo card
Laser Gun
Dead rising Laser Gun
Laser Sword
Dead rising Laser Sword (Dead Rising 2)
Lightning Gun
Dead rising Lightning Gun
Lasts:20
Damage:5[28]
Primary: 150 PP - Directly shot
100 PP - Killed by explosion[Verification needed][30]
Alternate: N/A
Dead rising laser gun main

Fires a powerful energy blast that will hit a zombie and explode after about 2 seconds. The explosion triggered from the blast also sends out a highly-concentrated, electrical shockwave that will kill any zombies within a 3-foot radius. It is extremely effective against Gas Zombies and Phenotrans employees such as Security Guards and zombie handlers. But the gun takes about 3 shots to kill Hazard Units. Nevertheless, it is arguably one of the most lethal weapons in Dead Rising 2: Case West and in all of the Dead Rising Series.

Awarded for assisting Jerry Sampson with some crazy research project that he has been working on.

Off the Record: Acquired at level 50.[28]

Lightning Gun
Dead rising Lightning Gun
Blast Frequency Gun
Dead rising Blast Frequency Gun
Electric Prod
Dead rising Electric Prod
Lasts:30 shots[28]
Damage:4
Primary: 25[32][28]
Alternate: N/A[34]
Dead rising lightning gun main
Shoots out an electric wave of energy. A shot from this gun will electrocute any zombie that Chuck shoots with it and it will electrify any zombies that stand next to the electrified zombie. One shot can usually hit about three or more zombie if they stand next to each other. The lightning gun is basically a long distance electric prod that has the potential to hit zombies that are grouped. It can be a good weapon for security guards. It will stun them in place per shot, but it will take multiple shoots to finish them. A shot from the lightning gun will not even do anything to a hazard unit or a zombie handler because of their suits. The best part about the lightning gun is that the electricity continues to shock an enemy after it is shot. This is very noticeable with the final boss in Case West. Fire a shot at him and it will hit him and continue to take damage for a few seconds.[36]
By leveling up - Chuck's combo card

Off the Record - Acquired at level 48.

Reaper
Dead rising Reaper
Sickle
Dead rising Sickle (Case West)
Katana Sword
Dead rising Katana Sword (Case West)
Lasts:66[28][38]
Damage:4
Primary: 75 PP - 3 hit slash combo[40]
Alternate: 125 PP - Sickle Impale and Slam - Case West: 1000 PP FRANK ONLY
Dead rising reaper main
Swing the reaper to slice the reaper from right to left.


Dead rising reaper combo

Combo: During main attack, tap X/Square to swing the reaper from left to right.

Dead rising reaper combo 2

Combo 2: During the first combo attack, tap X/Square to swing around in a circle with the weapon fully extended.

Dead rising reaper alternate
Frank will pick up a zombie with the sickle end and bring the zombie over his head and slam it to the ground, dragging the zombie and ripping it apart. Chuck cannot use this attack.
Case West: By leveling up - Frank's combo card

Off the Record: Sandbox Mode - Double Trouble - Gold Medal

Shocker
Dead rising Shocker
Defibrillator
Dead rising Defibrillator
Medical Tray
Dead rising Medical Tray
Lasts:20 hits[42][28]
Damage:4
Primary: 50 PP - Thrust
Alternate: 250 PP - Head Electrocution (Case West: CHUCK ONLY)[28]
Dead rising shocker main
Thrust both ends of the weapon directly into a zombie, killing it instantly with an electric shock and sending its corpse flying backwards. Takes roughly about 2 hits to kill a gas zombie.
{Template:!class="collapsible collapsed"

Template:!-

Template:!
Dead rising shocker alternate
Chuck will rub the two shockers together then place them both around a zombie's head. The zombie will be electrified with both shockers for a while then its top half will eventually explode. In Case West, Frank cannot use this attack.
Defensive Hold Template:Ltrigger to bring the weapon up to a defensive position where Chuck of Frank will rub the ends together for a more shocking attack. Tap Template:Xbutton to throw a quick left-handed jab with the shocker.

Template:!}

Case West: By leveling up - Chuck's combo card

Off the Record: Acquired at level 28

Sterilizer
Dead rising Sterilizer
Chemicals
Dead rising Chemicals
Syringe Gun
Dead rising Syringe Gun
Lasts:20 shots
Primary: 1000 PP[44]
Alternate: N/A
Fire a dart at a zombie, producing a chemical mutation within the zombie's body which causes it to suffer a rather slow but gruesome death in which either the head or the entire upper-half of the zombie's body will explode. The bright green larva of the zombie will burst from the body and often attack Chuck and Frank. The Sterilizer also works on gas zombies, but it takes even longer for them to die, around 60 seconds. By leveling up - Frank's combo card
Zap N' Shine
Dead rising Zap N' Shine
Electric Prod
Dead rising Electric Prod
Floor Buffer
Dead rising Floor Buffer
Lasts:80 hits[46]
Damage:4[28]
Primary: 75 PP - Electric Floor Clean[47]
[47][28]
Alternate: 75 PP - Electric Buffer Smack[28][49]
Dead rising zap n' shine alternate

Pick up and swing the buffer, shocking zombies.

Dead rising zap n' shine main
Push the buffer around shocking, killing, and knocking any zombies it collides with off their feet.
Case West: By leveling up - Frank's combo card

Off the Record: Zap N' Shine card is recieved by making the combo weapon. There is no scratch card.[28][51]

Shared With Dead Rising 2Edit

Off the Record exclusive Combo WeaponsEdit

These are the new weapon combos that can be found in Dead Rising 2: Off the Record. Off the Record has:

{{#live:

Weapon Weapon one Weapon two Lasts
Damage
Prestige Points
PrimaryAlternateFound
Bouncing Beauty
Dead rising Bouncing Beauty
Propane Tank
Dead rising Propane Tank (Dead Rising 2)
Rocket Fireworks
Dead rising Rocket Fireworks
Lasts:40
Damage:4[28]
Primary: 50 PP
Alternate: 150 PP - Explosion - per kill
Dead rising bouncing beauty main

Tap X/Square to swing the container.

Dead rising bouncing beauty alternate

Hold X/Square to place on ground. The tank will lift off the ground and twirl in a circle, attracting zombies and then explode after a few seconds.

Acquired at level 5
Cryo Pod
Dead rising Cryo Pod
Fire Extinguisher
Dead rising Fire Extinguisher (Dead Rising 2)
Escape Pod
Dead rising Escape Pod
Lasts:30
Damage:4
Primary: 50 PP
Alternate: 150 PP by explosion
Dead rising cryo pod main

Swing the pod.

Dead rising cryo pod alternate
Place on a zombie and they will be flown around in the pod. Other zombies will be frozen if the pod flies over them.
Aquired at level 14
Decapitator
Dead rising Decapitator
Chef Knife
Dead rising Chef Knife
Boomerang
Dead rising Boomerang (Off the Record)
Lasts:60
Damage:4
Primary: 50 PP
Alternate: 100 PP
Dead rising decapitator main
Throw boomerang to slice zombies.
Dead rising decapitator alternate
Swing the weapon.
Examine the Kangaroo Apocalypse poster near the bathrooms outside of Americana Casino
Electric Crusher Battery
Dead rising Battery
Sledge Hammer
Dead rising Sledge Hammer
Lasts:100
Damage:5
Primary: 125 PP[28]
Alternate: 125 PP[28]
Dead rising electric crusher main

Swing the weapon to smash multiple enemies with an electric shock

Dead rising electric crusher alternate

Frank twirls the hammer in his hand, then lifts the hammer over his head and swings it toward the ground unleashing a devastating electric shockwave.

Acquired at level 27
Laser Eyes
Dead rising Laser Eyes
Alien Head
Dead rising Alien Head
Gems
Dead rising Gems (Dead Rising 2)
Lasts:100
Damage:4
Primary: 150 PP
Alternate: 150 PP
Dead rising laser eyes main
Examine the Uranus Invaders poster in Uranus Zone
Molten Cannon
Dead rising Molten Cannon
Motor Oil
Dead rising Motor Oil
Tennis Ball Launcher
Dead rising Tennis Ball Launcher
Lasts:100
Damage:4 [28]
Primary: 50 PP
Alternate: N/A
Dead rising molten cannon main
Acquired at level 22
Pegasus
Dead rising Pegasus
Stick Pony
Dead rising Stick Pony
Rocket Fireworks
Dead rising Rocket Fireworks
Lasts:10
Damage:4[28]
Primary: 100 PP[53]
Alternate: 250 PP[54]
Dead rising pegasus main
Stab attack.
Dead rising pegasus alternate
Zombie that is impaled is launched into the air and explodes
Aquired at level 22
Saw Launcher
Dead rising Saw Launcher
Saw Blade
Dead rising Saw Blade (Dead Rising 2)
Tennis Ball Launcher
Dead rising Tennis Ball Launcher
Lasts:150
Damage:4[28]
Primary: 50 PP
Alternate: N/A
Dead rising saw launcher main
Sandbox - Chop Suey - Gold Medal
Super Massager
Dead rising Super Massager
Massager
Dead rising Massager
Leaf Blower
Dead rising Leaf Blower
Lasts:50
Damage:4[28]
Primary: 150 PP
Alternate: N/A
Dead rising super massager main
Examine the Massage-0-Tron 3000 poster in the South Plaza
Weed Tendonizer
Dead rising Weed Tendonizer
Grass Trimmer
40px
Chef Knife
Dead rising Chef Knife
Lasts:120
Damage:4[28]
Primary: 200 PP
Alternate: N/A
Dead rising weed tendonizer main
Acquired at level 3
  1. Plus 200 per shot that kills standing zombies. Hall, Kevin. Dead Rising 2: Case 0 Walkthrough, IGN, (September 6, 2010).
  2. Plus 200 per shot that kills standing zombies. Hall, Kevin. Dead Rising 2: Case 0 Walkthrough, IGN, (September 6, 2010).
  3. The "light" attack is a very devastating upwards swing, much like a golf club. This swing is capable of killing a looter or orange mercenary outright with a single blow. It can also hit and destroy most items lying in its way.
  4. The "light" attack is a very devastating upwards swing, much like a golf club. This swing is capable of killing a looter or orange mercenary outright with a single blow. It can also hit and destroy most items lying in its way.
  5. items.txt:
    cPrestigePointInfoItem dynameat_prestige_info
      {     
         PrestigePointsAwarded0 = "250"
         PrestigePointsAwarded1 = "250"
    
    
  6. items.txt:
    cPrestigePointInfoItem dynameat_prestige_info
      {     
         PrestigePointsAwarded0 = "250"
         PrestigePointsAwarded1 = "250"
    
    
  7. Hold Template:Ltrigger for manual aim. Repeatedly tapping Template:Xbutton will fire spitballs in rapid succession.
  8. Hold Template:Ltrigger for manual aim. Repeatedly tapping Template:Xbutton will fire spitballs in rapid succession.
  9. items.txt ...PrestigePointsAwarded0 = "25" ...RewardCondition0 = "12"
  10. items.txt ...PrestigePointsAwarded0 = "25" ...RewardCondition0 = "12"
  11. Also by purchasing a laser sword from a Pawnshop.[Verification needed]
  12. Also by purchasing a laser sword from a Pawnshop.[Verification needed]
  13. a b c d items.txt "Durability"
  14. items.txt: NumberOfThrowables = "75"
  15. items.txt: NumberOfThrowables = "75"
  16. Next to the Brand New U, between the Maintenance Room and Ned's Knicknackery (P204)
  17. Next to the Brand New U, between the Maintenance Room and Ned's Knicknackery (P204)
  18. a b Incorrectly listed as 50 in the official guide. In the PC game file items.txt for the spears, (cProjectileLauncherItem ZombieThrower) it is listed as NumberOfThrowables= "40".
  19. a b Alucadrian, Dead Rising 2: Case Zero: Leveling Guide, GameFAQs, (September 6, 2010) lists the number as 75.
  20. If the blast hits any living human characters, it will cause them to keel over and vomit for a moment.[Verification needed] It is the best weapon for clearing a path through a crowd of zombies.
  21. If the blast hits any living human characters, it will cause them to keel over and vomit for a moment.[Verification needed] It is the best weapon for clearing a path through a crowd of zombies.
  22. Near Casual Gals and across from the door to the Americana Casino.
  23. Near Casual Gals and across from the door to the Americana Casino.
  24. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  25. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  26. Frank can only receive a maximum of 50 PP as this is Chuck's combo card.
  27. Frank can only receive a maximum of 50 PP as this is Chuck's combo card.
  28. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011).
  29. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  30. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  31. In case West Frank can only receive a maximum of 25 PP as this is Chuck's combo card. Chuck recieves 50 PP.
  32. In case West Frank can only receive a maximum of 25 PP as this is Chuck's combo card. Chuck recieves 50 PP.
  33. Dead Rising Case West Combo Cards, youtube.
  34. Dead Rising Case West Combo Cards, youtube.
  35. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  36. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  37. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011). List 70 hits
  38. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011). List 70 hits
  39. Case West: Chuck can only receive a maximum of 75 PP as this is Frank's combo card who recieves 150 PP.
  40. Case West: Chuck can only receive a maximum of 75 PP as this is Frank's combo card who recieves 150 PP.
  41. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011). Lists 50 hits
  42. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011). Lists 50 hits
  43. Chuck can only receive a maximum of 500 PP as this is Frank's combo card.
  44. Chuck can only receive a maximum of 500 PP as this is Frank's combo card.
  45. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  46. Kevin Hall, Dead Rising 2 Case West Walkthrough - IGN FAQs, IGN, (January 10, 2011).
  47. a b c d Case West: Chuck can only receive a maximum of 75 PP as this is Frank's combo card, Frank recieves 150.
  48. Dead Rising Case West Combo Cards, youtube. Lists no alternate
  49. Dead Rising Case West Combo Cards, youtube. Lists no alternate
  50. A few combo card locations (maybe spoilers), GameSpot.
  51. A few combo card locations (maybe spoilers), GameSpot.
  52. Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011).
  53. a b PrestigePointsAwarded0 = "100"
    RewardCondition0 = "6"
  54. a b PrestigePointsAwarded1 = "250"
    RewardCondition1 = "8"

}}

Sortable Table of Combo WeaponsEdit

  • PP (Prestige Points) are doubled once you have the Combo Card. You can increase PP even more by getting Magazines Combat 1 through 3, each adding 10% to each weapons PP.
  • Ω = Requires Combocard to do attack.
Combined Item 1 Item 2 Normal Attack PP Secondary Attack PP Ammo/Durability Damage
Air Horn Pylon Spray Paint 250 N/A 10 0
Auger Pitchfork Drill Motor 150 300 Ω 50 4
Beer Hat Beer Construction Hat 50 N/A 10 0
Blambow Bow and Arrow Dynamite 50 N/A 10 5
Blazing Aces Tennis Racket Tiki Torch 250 N/A 50 3
Blitzkrieg Electric Chair LMG 50 N/A 250 5
Blitzkrieg Electric Chair Merc Assault Rifle 50 N/A 250 5
Boomstick Shotgun Pitchfork 100 2,500 Ω 30 5
Burning SkullBull Skull Motor Oil 333 N/A 50 4
Defiler Sledge Hammer Fire Axe 125 300 Ω 40 4
Drill Bucket Power Drill Bucket 250 N/A 10 5
Driller Power Drill Spear 100 250 Ω 40 4
Dynameat Hunk of Meat Dynamite 500 N/A 10 5
Electric Chair Wheelchair Battery 100 N/A 60 5
Electric Rake Leaf Rake Battery 250 N/A 50 5
Exsanguinator Vacuum Cleaner Saw Blade 125 250 40 5
Fire Spitter Toy Spitball Gun Tiki Torch 200 N/A 40 4
Flamethrower Water Gun Gasoline Canister 25 N/A 250 5
Flaming Gloves Boxing Gloves Motor Oil 100 300 Ω 20 5
Fountain Lizard Lizard Mask Fountain Fireworks 50 N/A 3 0
Freedom Bear Robot Bear LMG 150 N/A 400 5
Freezer Bomb Fire Extinguisher Dynamite 250 N/A 20 0
Gem Blower Gems Leaf Blower 75 N/A 50 4
Hacker Flashlight Computer Case 50 N/A 40 3
Hail Mary Football Grenade 250 N/A 10 5
Handychipper Wheelchair Lawnmower 125 N/A 60 4
Heliblade Toy Helicopter Machete 125 N/A 50 4
Holy Arms Training Sword Box of Nails 150 300 60 4
Infernal Arms Training Sword Motor Oil 225 N/A 60 4
I.E.D. Box of Nails Propane Tank 150 N/A 40 5
Knife Gloves Boxing Gloves Bowie Knife 150 150 30 4
Laser Sword Gems Flashlight 75 150 Ω 40 5
Molotov Whiskey Newspaper 175 N/A 40 5
Paddlesaw Paddle Chainsaw 125 N/A 60 5
Parablower Parasol Leaf Blower 150 225 Ω 50 4
Pole Weapon Push Broom Machete 50 75 50 4
Porta Mower Lawnmower 2"x 4" 250 500 Ω 35 4
Power Guitar Electric Guitar Amplifier 150 150 40 3
Plate Launcher Plates Round Saw 100 N/A 50 3
Ripper Cement Saw Saw Blade 50 75 50 4
Roaring ThunderGoblin Mask Battery 150 N/A 60 4
Rocket Launcher Lead Pipe Rocket Fireworks 50 N/A 50 4
Snowball Cannon Water Gun Fire Extinguisher 200 N/A 40 0
Spiked Bat Baseball Bat Box of Nails 25 250 Ω 60 4
Sticky Bomb Lawn Dart Dynamite 200 N/A 5 5
Super Slicer Servbot Mask Lawnmower 100 300 Ω 80 5
Super B.F.G. Blast Frequency Gun Amplifier 50 N/A 15 5
Tenderizers Box of Nails MMA gloves 50 250 25 4
Tesla Ball Bingo Ball Cage Battery 175 N/A 80 5
Wingman Queen Nectar 500 N/A Limited/Unlimited
Spear Launcher Leaf Blower Spear 150 500 50 4

Combo BikesEdit

The Combo Bikes are combo weapons that are made by combinating a Motorbike with another weapon. These bikes cannot be created until Chuck completes the mission Meet the Contestants and unlocks the trailer that can be used to create the combo bikes. Unlike the other combo weapons, the combo bikes don't have Combo Cards.

TipsEdit

  • If a weapon or item used in a combo weapon is blinking red and about to break, when Chuck creates the combo weapon the Combo weapon is fully functional and repaired.
Blue wrench items blink when Chuck has both items for a combo weapon
Tip icon
TIP
An easy way to see if Chuck has the items to make a combo weapon, is to scroll through his inventory and look for blinking items.

When Chuck has an item in his inventory which can create a combo weapon and he either:

  1. holds in his hand the second item which creates a combo weapon, or
  2. stands next to an item which creates a combo weapon,
  3. the first item is on the maintenance bench, and the second item is in its original location in the maintenance room

Both item's blue wrench icon will blink.

For example:

  1. Chuck stands next to the Bowie Knife and has two Boxing Gloves in his inventory, one in his hand, and one in his inventory. The wrench on all three will blink.
  2. Chuck holds a box of nails and a Baseball Bat and MMA gloves in his inventory, all three will blink.
These item's icon wrenches do not blink if they are in his inventory only, and not in Chuck's hand.


TriviaEdit

  • Chuck (and Frank's) ability to create combo weapons is "retroactively" foreshadowed in Dead Rising: Road to Fortune, Issue #3. During the Las Vegas Arena outbreak Chuck grabs a guitar and gets on his bike and using the pointed headstock of the guitar as a makeshift jousting lance he runs down several zombies. Later, in Issue #4, Chuck makes a molotov cocktail using bottles of isopropyl alcohol and some rags.
  • None of the survivors will accept combo weapons from Chuck or Frank.
  • Combo weapons only require two items to make, but sometimes the end result is not realistic. For example, to make a Paddlesaw, a paddle and a chainsaw is required, but the finished weapon shows two chainsaws attached to the paddle.
  • The Blitzkrieg, Rocket Launcher Motorcycle, and Laser Gun are the only combo weapons that require a combo weapon to make.
  • Dead Rising 2 producer Shin Ohara stated in an interview:
    • "Blue Castle has come up with crazy ideas like the beer hat and paddlesaw. Our team in Japan wouldn’t be able to come up with those. We have to give a lot of credit to them for creating all of these weapons. Blue Castle has a guy who specializes in weapons. That’s all he thinks about everyday. He has fun everyday thinking about these weapons....That’s one good thing about working with them. They have some crazy ideas, some I guess Western ideas, North American ideas, we wouldn’t normally think of...most of the weapons they came up with that were really violent, crazy, and gory we liked them and they’re in the game right now."
    • "People can look forward to Capcom-ish...items, just like Dead Rising had."
    • "The way Japanese people use duct tape is to maybe tape a cardboard box and that’s about it. Americans use duct tape for lots of things so it makes sense for Chuck to use duct tape to combine two weapons rather quickly without using screws or wrenches. It was a fast way and it fit the Dead Rising world."[1]
  • In a review:
    • "The biggest new feature that Case Zero brings to the table is, of course, the combo weapon system, where two items can be combined to form a super-weapon of zombie destruction. In order to prevent this sort of system from getting out of hand, it seems that the only combinations a player can make are the ones that are the most absurd and visually entertaining. Also, this system only appears to be one level deep, meaning that you cannot do something even more awesome like combine the paddlesaw with motor oil in order to create a fire-paddlesaw."[2]

VideoEdit

mF9R4TudEng|300|left|Dead Rising 2 Combo Weapons Demo}} fSQ7Yc2KtD8|300|left|Dead Rising 2: All 50 Combo Weapons}}


GalleryEdit

ReferencesEdit

  1. Spencer, Dead Rising 2 Interview On Duct Tape, The Timer, And Playboy, Siliconera, (August 13, 2010).
  2. Cho, Brian. Dead Rising 2: Case Zero Blue Castle Games brings this zombie prequel to XBOX Live, CBS News, (September, 9 2010).

External linksEdit

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