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DRW Case 0-1: Find Katey Zombrex is the first case in Dead Rising 2: Case Zero. Between Dead Rising and Dead Rising 2, Chuck Greene, the hero of both sequels flees Vegas with his daughter Katey. In need of fuel and looking to stock up on supplies, Chuck and Katey stopped at the small desert town of Still Creek, shortly after their arrival a containment zone is breached and the undead begin to shuffle into town. Then someone steals Chuck’s truck. With Katey needing a shot of Zombrex very soon, Chuck searches Still Creek for the drug, and a way out of town.Chuck leaves Katey to find Zombrex. After traveling through the small town, Chuck then discovers a road block with an overturned ambulance which may have Zombrex inside.[1][2]

OverviewEdit

Escaping Las Vegas
Dead rising chuck
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Dead rising 2 case zero chuck gas station

Chuck at the gas station

Dead rising 2 case zero truck

Chuck's truck which was stolen

Radio: This is Rebecca Chang reporting live from just outside Law Vegas. It has been almost twelve hours since the first reports of a zombie outbreak in Law Vegas. The death toll is estimated to be over on hundred thousand, and as many as a staggering one million people may be infected. To ensure that the contagion does not spread, the military has set up a fifty mile perimeter outside Las Vegas. They have "shoot to kill" orders for anyone off the main roads. Military and government personnel are screening everyone at the roadblocks before allowing them to leave the quarantine area. The number of vehicles leaving the city has trickled to a stop in the last few hours, an ominous sign that few survivors remain…Sources say that the controversial drug Zombrex, which is said to inhibit the zombification process for a period of twelve hours, is being widely administered. Anyone discovered to be infected but not yet turned will be quarantined and reportedly given medical attention.

Katey: No daddy! No!

Chuck: Nobody likes shots, honey. But it is very important that you get this!

Katey: Daddy, I don't like shots.

Chuck: You won't have to take another one for a long time. A whole twelve hours.

Katey: Maybe we'll run out.

Chuck: Sorry sweetie. Daddy's got a few more.

Radio: The fate of the quarantined remains unclear at this time. The government has issued no statements regarding where they will be taken, or what will become of them.

Chuck: Hello? Anybody here?...Katey, stay right here…Hey! That's my truck! Stop!...Son of a bitch! The Zombrex…

Katey: Daddy, there's a man over there.

Chuck: We're ok now honey. They can't get in.


Second cutscene, immediately following the first

Chuck: Katey, Daddy loves you so much.

Katey: But where are you going?

Chuck: I have to go get some more Zombrex and figure out how to get us out of here.

Katey: But no, Daddy, I don't even like Zombrex!

Chuck: I know, honey. But it's very important, you need another one before bedtime. You stay here. I promise, I'll be back as soon as I can.

Katey: You're not afraid of those bad people outside?

Chuck: Nothing's going to stop me from keeping you safe.[3]

WalkthroughEdit

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Brockett Gas Station safe houseEdit

D0-Brockett-Gas-Station

Brockett Gas Station, larger map found at Still Creek#Map.

After the Introduction, and two screens explaining Zombrex,[4] Chuck will begin the game in the Brockett Gas Station. The Brockett Gas Station is a safe house where the game can be saved, where Chuck can escort survivors too, and create combo weapons with the maintenance bench. Katey will wait here the entire game. There are several weapons in this room.

Chuck's first Combo WeaponEdit

Dead rising 2 case 0 very beginning safe house (6)

Chuck's exact beginning location.

Chuck has the opportunity to make a Combo Weapon immediately. As the game starts, in front of Chuck is a door. To the left of the door is a Box of Nails and a Baseball Bat.

Dead rising 2 case 0 very beginning safe house

Pick up the Box of Nails.

Dead rising 2 case 0 very beginning safe house (7)

Pick up the Baseball Bat.

Pick up both the Box of Nails and the Baseball Bat.

Dead rising 2 case 0 very beginning safe house (3)

Place the first weapon on the work bench.

Dead rising 2 case 0 maintenance room explanation

Game screen explaining how maintenance benches work, click to enlarge.

Dead rising 2 case 0 maintence bench combine second

Combine the second weapon with the first

Walk to the brown maintenance bench. A yellow action icon with a hand will appear prompting Chuck to "Place Item". Press the B button to place the first item on the bench. An explanation screen will appear, explaining how maintenance benches work. A blue wrench action icon will then appear, prompting Chuck to combine. Press B again.

Dead rising 2 Case 0 combo card aquired

Combo card acquired Spiked Bat

Dead rising 2 Case 0 combo card explanation screen

Explanation of Combo cards.

Another cutscene will begin, showing that Chuck has made his very first combo weapon, a Spiked Bat, and explaining what a combo weapon is.

Adjacent rooms in the Safe HouseEdit

Dead rising 2 case 0 orange juice display safe house

Orange Juice display

In the adjacent room is the main entry where Chuck pushed the vending machine across to stop the zombies. This room has Orange Juice (to the left on the garage door) and Snacks. Pick up at least one orange juice.

Roof of the Safe HouseEdit

On the roof is a sniper rifle near the front of the store. The roof is reached by a ladder behind the main entrance room counter.

Car Scrap YardEdit

Dead rising 2 Case safe house open door to auto yard

Exit the garage

Dead rising 2 Case 0 safe house auto yard

Travel around the derelict cars to the blue shack.

After creating the Spiked Bat and picking up at least one orange juice, exit the garage. The exit Chuck will use is in the garage Katey is in, next to the maintenance bench. The door exits into a car scrap yard, turn left and walk around the derelict cars.

Save Game shackEdit

Dead rising 2 Case 0 safe house shack entrance

Enter the blue shack

Dead rising 2 Case 0 saving explation screen saving

Save explanation

There is a small blue shack at the edge of the Auto Scrap Yard. Enter this shack. A Explanation screen appears explaining saving.

Dead rising 2 Case 0 safe house garage (5)

Open the bathroom door directly in front of Chuck

Dead rising 2 Case 0 safe house shack save point

Save the game

In this shack are two doors, one to the left and one directly in front of Chuck. Open the door directly in front of Chuck with the bathroom sign above the door. Here is a bathroom which is a save point. This is one of three save points in Still Creek.[5] Save the game.

Dead rising 2 Case 0 safe house shack (3)

Switch to a weapon before opening the door to Still Creek

Switch Chuck to a weapon (using Bleft and Bright).

Dead rising 2 Case 0 safe house shack (6)

Open the door to Still Creek

The other door is to Still Creek. Open the door.[6]

Still CreekEdit

Dead rising 2 Case 0 main street
Dead rising 2 Case 0 cutscene entering still creek

Cutscene as Chuck enters Still Creek.

Dead rising 2 Case 0 main street (4)

As he enters Still Creek, Chuck immediately will acquire the Still Creek Map.

In searching for Zombrex Chuck must travel across this small town to the Quarantine Zone. Turn right, following the guide arrow at the top of the screen. This will take Chuck past the center of town.



Approaching Quarantine ZoneEdit

As Chuck approaches the edge of town, there is a red quarantine sign and stop sign. A cutscene begins, starting Case 0-2: Find Zombrex.

Dead rising 2 Case 0 quarantine zone approaching (3)
Dead rising 2 Case 0 quarantine zone approaching (4)
Dead rising 2 Case 0 quarantine zone approaching
Dead rising 2 Case 0 quarantine zone approaching (2)

Red quarantine sign and stop sign.



Continue to the next article in the walk through, Case 0-2: Find Zombrex.

GalleryEdit

ReferencesEdit

  1. Tyndis, Case Zero (Xbox 360), Justin.tv. (August 21, 2010).
  2. Owen, Malcolm. E3 2010 – Dead Rising 2: Case Zero Fact Sheet, Gamertactics, (June 17, 2010).
  3. Tyndis, Dead Rising 2: Case Zero (Xbox 360), Justin.tv. (August 20, 2010). 1:05.
  4. Two screens explaining Zombrex: File:Dead_rising_case_0_zombrex_intro.PNG and File:Dead_rising_case_0_zombrex_intro_2.PNG
  5. In addition you will be able to save your game after several cut scenes later.
  6. This is one of two exits, Chuck can also exit the safe house on the roof.

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