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Template:Disambig The game endings depend on the players actions:

Dead RisingEdit

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Ending PP Bonus Description Video
A 50,000 Solve all cases, talk to Isabella at 10 AM and be at the helipad on time.

Unlocks Overtime Mode. Ed DeLuca is attacked by a zombie aboard his helicopter and crashes. Frank West falls to his knees and does nothing to defend himself from the incoming zombies behind him, leading to Overtime Mode.

mBmh3W87dMk|300|left|Dead Rising - Ending A}}
B 50,000 Don't solve all the cases but be at the helipad on time.

Ed lands the copter on the helipad and Frank runs inside and ask Ed if it's okay if there could be more 'passengers.' All the survivors Frank saved board the copter and leave the mall as a zombie comes and watches them fly away. Frank, Otis Washington and Jessie McCarney are shown being taken to safety.

gsNdrKcZ8QU|300|left|Dead Rising - Ending B}}
C 15,000 Solve all cases but don't talk to Isabella at 10 AM.

Ed observes the helipad from another rooftop and cannot see Frank. He assumes Frank's dead and starts to leave but is attacked by a zombie.

s_DAGqs4LPw|300|left|Dead Rising - Ending C}}
D 15,000 Be a prisoner of the Special Forces when times runs out.


Frank is captured by the Special Forces. Frank struggles to get out of the Special Forces helicopter but one of them held up a machine gun in front of him to stop him. The helicopter flies away from the mall with Frank as their prisoner.

EJeMfZ-AXoA|300|left|Dead Rising - Ending D}}
E 15,000 Don't solve all the cases and don't be at the helipad on time.

Ed lands the copter but couldn't find Frank. Otis and Jessie are shown getting picked up by Ed, all the survivors board the copter and leaves the mall while a zombie watches the leave. Frank didn't get there in time and is left behind.

tIp6jqt3pHo|300|left|Dead Rising - Ending E}}
F 5,000 Fail to collect all of Carlito's bombs during Case 7-2.

Carlito Keyes's bombs detonate during Case 7-2: Bomb Collector.

YFDnAzqF1rs|300|left|Dead Rising - Ending F}}

Case ZeroEdit

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Visit the Endings in the Dead Rising 2: Case Zero/Gallery to view images and find more detailed information about the endings in Dead Rising 2: Case Zero

There are six possible endings with three possible cut-scenes.[1]

Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town
A Checkmark Checkmark Checkmark Checkmark Checkmark Escape town 15,000 {{#ev:youtube|g1aJ4cKk9Qk|300|left|}}
Chuck successfully builds the motorbike and navigates through the town, now infested with troops. Afterwards you escape into a tunnel and head on out back into the world. On the way, the truck is found with the dead thief inside. Chuck takes his jacket, Katey's bag, a photo of Katey and three boxes of Zombrex from the car. Then Chuck heads back to the bike, gives Katey her bag and drives away. All cases had to have been completed, Katey has to be given her Zombrex, and the bike has to be done to achieve this ending.
B Checkmark Checkmark Checkmark Checkmark Not done Katey quarantined 10,000 {{#ev:youtube|wJ2fQwSpiZM|300|left|valign=top|}}
Chuck finishes the bike and gives Katey her Zombrex, but doesn't get away in time. This ending is very similar to ending D where the bike is not built. To obtain this ending, Katey has to be given Zombrex, all cases has to be done, the bike must be finished (one difference from Ending D) but you mustn't escape when on the bike, instead let the time run out.
C Checkmark Checkmark Checkmark Not done Not done Katey quarantined 5,000
Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town
This ending happens when time runs out once the bike is finished but Chuck does not get on it on time. As in B and D the military takes Katey and Chuck is knocked unconciuous. To obtain this ending, Katey has to be given Zombrex , all cases have to be done, the bike must be finished (difference from Ending D) but you mustn't get on the bike, instead let the time run out (difference from ending B).
D Checkmark Checkmark Not done Not done Not done Katey quarantined 2,000 {{#ev:youtube|NwLvVmUPudA|300|left|valign=top|}}
Chuck does not manage to build the bike in time. The military takes Katey into quarantine and knocks Chuck unconcious with the butt of their rifle. What happens after he is knocked out is unknown. To achieve this ending, Katey has to be given the Zombrex, but the bike must not be fixed.
E Not done Checkmark Katey quarantined 1,000
F Not done Katey zombified 0 {{#ev:youtube|lvbfffR3NKk|300|left|valign=top|}}
Chuck fails to give Zombrex to Katey which results with Katey's zombification. To get this ending, never give Katey her daily dose of Zombrex. There are two versions of this ending.
Ending Accomplishments Cutscene PP bonus Video
Case 0-3 Return bike Give Katey Zombrex Complete bike Get on bike Escape town

Dead Rising 2Edit

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Ending PP Bonus Description Video
S 100,000 PP[2] Method: Chuck completes all cases and saves TK with Zombrex (TK is Infected). This will unlock the Overtime Mode.

After withholding the firebombing, Chuck lands on the rooftop of the safe house, but heads back into the safe house to collect Katey and Stacey. Inside the safe house, both Katey and Stacey are nowhere to be found. Chuck picks up Katey's dropped backpack, and stands there silently with it in his hands as the game seemingly ends.

This leads to Overtime Mode.

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A 75,000 PP[3]

Method: Chuck completes all cases, but does not give TK Zombrex.

After withholding the firebombing, Chuck lands on the Safe House with the helicopter and finds Stacey and Katey, but Katey drops her backpack. Chuck goes to retrieve it, but just as he is about to pick it up, the zombified TK grabs his arm and forces him into the elevator full of zombies. Chuck throws the backpack to Stacey, shouts for the the chopper to lift off, and for Stacey to take care of Katey. As the chopper lifts off, the scene transitions briefly back to the elevator. Chuck is floored by the zombies, while the elevator doors close. Inside, Chuck is seen holding TK off before the screen fades.

The closing text states: Unable to effectively deal with the Fortune City outbreak, the U.S. Government dispatched a squadron of bombers to level Fortune City, erasing all traces of life, both alive and undead. A convoy of civilian media choppers managed to rescue the Safe House survivors shortly before the bombing. Thanks to the evidence and testimony presented by Stacey Forsythe, Chuck Greene was cleared of all charges against him, and lauded as a hero for exposing the Phenotrans conspiracy. Chuck Greene the man, however, was never heard from again. Whether he succumbed to zombies, was killed in the subsequent fire bombing, or somehow managed to escape is unknown. The Fortune City outbreak came in time to be known itself as "Fortune's End". Despite the controversy, the price of Phenotrans shares continued to rise...

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B 50,000 PP Method 1: Chuck fails a case after Case 6-1: Help Arrives that allows play to continue, and the time until the firebomb runs out.

Method 2: Chuck fails to catch or defeat Sullivan during The Facts before the time until the firebomb runs out.

A cutscene shows firebombs being dropped upon Fortune City as scheduled, wiping out any remaining survivors and containing the virus. After the scene, a text is shown, saying: Unable to effectively deal with the Fortune City outbreak, the U.S. Government dispatched a squadron of bombers to level Fortune City, erasing all traces of life, both alive and undead. There is no record of the shelter dwellers having made it out of the city alive. Whether they succumbed to zombie attack or were incinerated in the subsequent firebombing is unknown.

SC3Bm4B8MSU|300|right|}}
C 25,000 PP[4] Method: Chuck fails the story (before Case 6-1: Help Arrives) but saves Katey with Zombrex and is inside the Safe House when the military arrive.

Chuck returns to the bunker and he and Stacey hear gunshots and screams. Chuck goes to investigate, but gets shot twice in the chest (by an unseen assailant, most likely Sullivan making his escape) and the screen fades to black. An epilogue reads that the military rescue of Fortune City was considered a failure and it is not known whether anyone survived as the city was firebombed.

NOTE: Chuck MUST fail the story before Case 6-1: Help Arrives. Failure after that case will result in Ending B (if Katey is alive, or F is she is dead and Chuck is in the Safe House).

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D 10,000 PP[5] Method: The only requirement for this ending is for Chuck to be outside the Safe House when the military arrive.

Chuck awakens in the back of a military truck. The soldiers express their disdain at not being allowed to kill Chuck there and then, for they believe he is responsible for the outbreak. Suddenly, they encounter something unexpected amidst the mysterious green gas and the screen fades to black. A message states that Fortune City was subsequently firebombed, eliminating any traces of life, while the outbreak was remembered as the, "Greene Outbreak".

NOTE: Chuck MUST be outside the Safe House when the military arrive to obtain this ending. It literally does not matter what else happens in the game as long as Chuck is outside of the Safe House when the 72 Hours are up.

The closing text states: The attempted military rescue of the survivors of the Fortune City outbreak was considered a failure. The military was unprepared to deal with what they found. There is no record of any shelter dwellers having made it out of the city alive. Chuck Greene was reportedly captured by the military early in the operation, but no proof of this was ever found. The incident came to be known as the "Greene Outbreak".

Ed8Yi4AEMe4|300|right|With closing credits}}
F 5,000 PP[6] Method: Chuck does not manage to save Katey with Zombrex, thus failing all/any remaining cases and is still inside the Safe House when the military arrive

Chuck stands inside the Safe House holding Katey's backpack. Stacey tells him not to blame himself for Katey's death, and that they need to get going. Chuck however, does not respond, instead he just stares blankly at the backpack. Suddenly, some zombies force their way into the room, and it appears someone has breached the Safe House. Stacey backs off, but Chuck does nothing to prevent the zombies from dragging him to the floor and eating him alive, while Stacey watches in horror, soon to be their next victim.

The closing text states: The military rescue mission was unable to find any living survivors of the Fortune City Outbreak. The incident came to be known as the "Greene Outbreak".

NOTE: Regardless of whether Chuck has kept Katey alive with Zombrex or not, being outside the Safe House when the military arrive will result in Ending D.

Alternate Ending F: Chuck fails Overtime by not collecting all requested items/not reaching the Arena in time. Therefore Chuck must complete all case files in order to unlock Overtime.

If going by the alternate method, a cutscene will show TK declaring that Chuck "had other things to do with his busy schedule" and laughs as he lowers Katey and Stacey into the zombies. A final shot shows the rope they are tied to shaking violently as the zombies eat them alive.

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Case WestEdit

Template:Navbar Case West only has two endings. Ending A and when Chuck and Frank run out of time on a case.[7][8]

Ending PP Bonus Description Video
A 75,000[9]

After Frank and Chuck defeat Harjit, he tries to regain his balance on a large glass tube containing Queens and accidentally smashes through it, resulting in being stung to death by the Queens.

Frank and Chuck learn from Marian that she manage to cure herself of the zombie infection and that a cure actually exists. Phenotrans, however, refuses to release it to the general people, believing them to be not worthy. She activates the facility's self-destruct mechanism and proceeds to leave with Isabela in her arms. Chuck tries to stay behind and frantically search for the cure, but Frank convinces him to get out just in time.

Back on the cliff where they started, Chuck and Frank look at the destroyed facility. Chuck ponders on the difference a cure could make to the world, but Frank says it could have been a lie, and they at least have the proof to clear Chuck's name. Chuck states that nobody would take their word about Phenotrans' plans. Frank's watch beeps, indicating his next Zombrex dose is due, but he remembers throwing it away in the facility. He looks as if he is ready to accept his fate when Chuck, having picked the Zombrex dose back up hands it over to him, reasoning that the world needs Frank West.

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Out of time
Frank and Chuck are captured by soldiers

Game ends

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Dead Rising 2: Off the RecordEdit

Dead rising off the record endings official guide
Official Guide list of endings
AAdded by A

There are a total of 6 endings.[10]
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Ending PP Bonus Description Video
A
Defeat Stacey Forsythe and give TK zombrex.[10]
B
Don't give TK Zombrex and defeat Stacey[10]

Frank heads back to the safehouse on the helicopters sent by Rebecca's news team. When he goes to the elevator to get TK, He finds TK in the elevator, zombified. TK grabs Frank and hurls him to the ground. The pilot notices the zombies flooding the area, and he flies the helicopter away, leaving Frank trapped by TK as the other zombies surround him.

C
Don't defeat Stacey in time or fail to complete case 7 or 8 before the firebombing begins

A squadron of bombers fly across the city, dropping bombs and destroying all traces of life, both alive and undead. If you fail to defeat Stacey in time, a helicopter will come pick her up and she gets away. After, the firebombing cutscene will play.

D
Be in the safehouse when the military arrives and not on the Royal Flush rooftop[Verification needed]

Frank talks with Sullivan saying there is nothing to do but wait for the rescue, Frank then heads in to the safehouse kitchen to have some coffee while he waits for the rescue and all of a sudden he is shot by an unknown survivor presumably Stacey. A podcast reveals that a military firebombing was dispatched, killing all traces of life.

E
Be anywhere in Fortune City except the safe house and the Royal Flush rooftop when the military arrives[Verification needed]

Frank wakes up in a military truck where two soldiers explain they are rescuing the survivors and picked him up while killing the zombies. Just then, the truck stops and the back of the van opens, revealing a strange green gas. A podcast reveals that no one escaped the city alive and a military fire bombing was dispatched.

S
Defeat TK in Overtime[10]

ReferencesEdit

  1. All Endings to Dead Rising 2 Case Zero, Youtube, (September 01, 2010).
  2. Dead Rising 2 - Final Boss Fight + Ending S, Youtube.com, 10:31.
  3. Dead Rising 2 - Ending A, Youtube.com, 5:46.
  4. Dead Rising 2 - Ending C, Youtube.com, 1:25.
  5. Dead Rising 2 Ending D , Youtube.com, 3:43.
  6. Dead Rising 2 Ending F, Youtube.com, 1:11.
  7. How many endings?, GameFAQs, (2011).
  8. how many endings are there?, GameFAQs, (December 31, 2010).
  9. Dead rising 2 Case West Ending A, Youtube, 7 minutes.
  10. a b c d Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011). Page 139.

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