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Dead Rising: Chop Till You Drop
Deadrisingwikia3
North American box art
Developer(s) Template:!! TOSE Software Inc.
Capcom Production Studio 1
Publisher(s) Template:!! Capcom (North America, Japan, and Europe)
THQ (Australia)
Designer(s) Template:!! Yoshinori Kawano (director)
Minoru Nakai (producer)
Engine Template:!! Resident Evil 4 Engine
Platform(s) Template:!! Wii
Release date(s) Template:!! JP - February 19, 2009
AUS - February 26, 2009
NA - February 24, 2009[1]
EU - February 27, 2009[2]
Genre(s) Template:!! Action adventure
Mode(s) Template:!! Single player
Rating(s) Template:!! BBFC: 18[3]
CERO: D
ESRB: M
OFLC: MA15+
PEGI: 18+
Media Template:!! Wii Optical Disc
Input methods Template:!! Wii Remote and Wii Remote#Nunchuk
Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons


Dead Rising: Chop Till You Drop is a Wii remake of the Xbox 360 game Dead Rising. The game follows the same storyline and setting as the original, but there are many substantial changes.

Story[]

See Dead Rising for more information

Gameplay[]

In Chop Till You Drop, the player character, Frank, is sent on missions by fellow survivors Otis, Brad, and Jessie. The mall's security room serves as the group's base of operations and is where the missions are engaged. The missions take the player through the main plot and have them rescue the various survivors. Though at times the player is permitted to roam the mall freely without penalty, they are not permitted to do so during a mission. The effect of the missions is to provide a more structured game play experience, a significant change from Dead Rising.

In addition, the camera and photography element has been entirely removed. Books are now purchased from Cletus instead of found in the mall. Also, there are fewer items scattered around the mall that can be used as weapons.

New to the game is a completely redefined firearms element. The player may shoot guns with an over-the-shoulder view where the gun can be aimed with the Wii Remote. The amount of ammunition in the game has been increased to provide more gun-based gameplay.

Differences from the Original[]

Green zombie blood

Green blood effect

Several minigames can be unlocked after the completion of the main story. The game was commissioned by Capcom due to the success of the Wii port of Resident Evil 4. Chop Till You Drop utilizes the same game engine partly due to this. As the graphical capabilities of the Wii are not of the Xbox 360's standards, the graphics of the game have been reduced as well as the potential number of zombies onscreen at any time. This is the other reason the Resident Evil 4 system was used. The biggest difference though, is the fact that the Mall has been literally made smaller. The Leisure Park area is reduced from the size of a few football fields, down to the size of a few backyards. The rest of the mall is also slightly smaller, as construction barricades block off and create new routes through Paradise Plaza. Also, the issue with text appearing too small to read on standard definition television screens has been corrected in the Wii-version. Multiple save slots are available as well as three difficulty settings: Easy, Normal and Hard. Blood color can be changed between red, green and a white effect. Frank cannot jump and the photography system is also absent, as Capcom claims it would not have functioned well on the Resident Evil 4 engine.

Due to the Wii not having the same level of graphical capabilities as the Xbox 360, fewer zombies can appear on screen (800 zombies could be on screen in the Xbox 360 version at once, but now have to be limited to 100),[4], but Capcom had attempted to retain as many of the Xbox 360 features as possible.[5]

Zombie poodles and parrots have been added, as well as zombified versions of Jo Slade, Cliff Hudson and Kent Swanson - as replacements for the originals, not supplements. Paul Carson is not present in Chop Till You Drop in any form. Cletus Samson remains as a psychopath, but is savable after defeat, in which he will sell guns to Frank afterwards. Aside from these changes, all bosses are present and remain the same with regards to strategy and abilities.

There are survivors in the game, but number of survivors has been drastically lowered, such as most psychopaths aren't in the game hence their hostages do not appear. Also AI systems have been enhanced so there are no "dead weights". Also, four survivors originally in the entrance plaza have been removed, and none of the survivors in the entrance plaza have any health bars on them at any point in the game, making it impossible to "save" any of them (whereas in the Xbox 360 version, Frank could kill the zombies surrounding the Petersons - who do not appear in Chop Till You Drop - Mark Quemada, Verlene Willis, and Dana Simms to "save" them).

For the missions, they are timed individually instead of having a single countdown clock for the entire story. Frank can receive a rating for each mission completed (in terms of how fast it was completed) in order to unlock new missions and awards.

72-Hour Mode and Overtime Mode have been merged into one main game mode, and thus there are no longer multiple ending sequences (only Ending A from the original game can be achieved). Minigames are unlockable after the main storyline is completed. These minigames are Odd Jobs and 2 FoodSecond Amendment]].

The game places a greater emphasis on guns as only one melee weapon or handheld item (such as skateboards) can be held at any time. All food, drink, guns, books and items are managed through the Pause menu as well as the normal map, Case File, and notebook from the original game. Some of Frank's special abilities have been changed to combat events which can only be used in psychopath battles. Frank cannot drive cars around the mall. Frank starts out with no more inventory slots and certain "multiples items" can be held in the same slot, such as ammo.

The game's cutscenes are copied directly from the original but subtitles cannot be toggled to off, and changing Frank West's outfit does not affect his appearance in the cutscenes, due to the fact that the scenes are pre-rendered.

Advertising[]

Chop title screen

In order to advertise and promote Dead Rising: Chop Till You Drop, Capcom animated a music video with Gagaga SP performing a song called "Dead Rising". It has the appearances of various Dead Rising characters. The video's vocals are in Japanese with English subtitles present on screen. The gore in this video is censored. The video can be seen here on YouTube.

Development[]

On July 15, 2008, Famitsu magazine revealed that Dead Rising was being ported to the Wii console to be released on February 24, 2009; the port name was later revealed to be Dead Rising: Chop Till You Drop (Dead Rising: Zombie no Ikenie in Japan).[6] Capcom decided to port over the game after the Wii port of Resident Evil 4 was critically and commercially well-received.

The game uses a modified version of the Resident Evil 4 Wii engine (itself a modified version of the RE4 GameCube engine), instead of Capcom's in-house MT Framework engine used for PlayStation 3, Xbox 360, and PC titles. Producer Minoru Nakai explained that the game was "not really a port so much as it is a remake. We made it from the ground up -- from scratch -- basically saying, "This is what we had in the 360 version, and this is what we want to do, so we're just going to remake it from scratch."[7]

Nakai further explained that the voice was ported from the original and stayed the same. "But things like polygons ... the Wii can't handle as many polygons, so we took the models from the 360 version and we reduced the polygon count and things like that, and we were able to recycle and reuse them that way." There was no automated process to reduce the models, instead designer and programmers had to go in by hand manually reduce all of the models.[7]

Producer Minoru Nakai explained that Capcom really wanted to make the game more for the casual users. For example, the game adds a difficulty level of easy, medium or hard.[7]

The game is published by THQ in Australia.[8] Capcom announced that they expect to sell 500,000 copies of the Wii version.[9]

Reception[]

 Reception
Aggregate scores
Aggregator Score
GameRankings 63/100[10]
Metacritic 61/100[11]
Review scores
Publication Score
1UP.com C+[12]
Eurogamer 6/10[13]
GamePro 3Star fullStar fullStar halfStar empty[14]
GameSpot 6.5/10[15]
GameTrailers 6.9/10[16]
GameZone 6/10[11]
IGN 6.9/10[17]
Official Nintendo Magazine 6.8/10[18]

Chop Till You Drop has received mixed reviews and has an aggregate score of 61/100 on Metacritic. X-Play gave the game 2 out of 5 stars, saying that there were not enough zombies, and some enemies are extremely annoying, as well as criticizing some poor control choices, the removal of the photo-taking system, and the lame assortment of minigames. They did praise the Wii Remote aiming for ranged weapons, calling it a vast improvement on the aiming in the Xbox 360 version.

IGN gave the game a 6.9/10, and criticized the graphics saying: "Obviously, Dead Rising had to take a hit in the transition from 360 to Wii. But this is not even good looking for the Wii, really." and also said: "The story and dialogue are wretched, and a key feature (the ability to take photographs) has been inexplicably removed." GameSpot gave the game a 6.5/10, praising the gunplay saying it's "easy but satisfying" and "Same zombie-bashing fun as the original", but criticized the fetch missions saying they "get old quickly".

Videos[]

See also: Another full play through
Dead Rising: Chop Til You Drop IGN Review



Gallery[]

Trivia[]

  • All firearms featured in Chop Till You Drop are from Resident Evil 4. Even Jessie's and Brad's Sig P228 pistols seen in cutscenes turn into Leon Kennedy's "Silver Ghost" handgun in-game.
  • This game has been criticized because it lacks the features found in the Xbox 360 version such as a camera and no jumping.
    • However, if Frank meets the gunshop trio (for more info, visit Gun Shop Standoff), he must take a picture of the air duct. To do so, go back to the rooftop and examine the air duct. Once Frank took the picture, the trio will come.

External Links[]

Play Chop Till You Drop on PC with emulator

References[]

  1. "Dead Rising: Chop Till You Drop". IGN. Retrieved on 2009-01-05.
  2. Pearson, Dan. "Capcom reveals more release dates". Eurogamer. Retrieved on 2009-01-05.
  3. "BBFC Dead Rising rating" (2006-11-17). Retrieved on 2008-01-07.
  4. Dead Rising: Chop Till You Drop, Nintendo Power, (September 2008)
  5. Faylor, Chris (2008-07-15). "Dead Rising Heading to Wii". Shacknews. Retrieved on 2008-07-16.
  6. Linde, Aaron; Faylor, Chris (2008-07-21). "Dead Rising Wii Screenshots Have Few Zombies, Details and Release Info Arrive (Updated)". Shacknews. Retrieved on 2008-07-21.
  7. a b c Nutt, Christian Interview: Capcom's Nakai On Remaking Dead Rising For Wii, Gamasutra, (January 6, 2009).
  8. Kolan, Patrick. "THQ to Publish Capcom Titles in Australia". IGN AU. Retrieved on 2009-02-20.
  9. Martin, Matt (2008-07-30). "Monster Hunter helps Capcom sales climb". Games Industry Biz. Retrieved on 2008-07-30.
  10. Dead Rising: Chop Till You Drop, Game Rankings
  11. a b Metacritic
  12. 1up
  13. Eruo Gamer
  14. Game Pro
  15. Game Spot
  16. Game Trailers
  17. IGN
  18. Official Nintendo Magazine



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