Pay $25,000 to play Texas Hold 'Em and eliminate one player by striping them down to their underwear to beat the mission.
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Ante Up is a mission in Dead Rising 2 and Off the Record. Chuck Greene is challenged to a Strip Poker game in the Safe House by three survivors that he has rescued. Each time a player loses all of their cash, they also remove a piece of clothing. The main difference between this mission and the High Rollers is how much it costs to buy into the game. Costing only $25,000 for Chuck to play.[1]
At least one of the following survivors must have been rescued for the mission to activate. When more than 3 of them have been rescued they are randomly chosen out of any of the survivors, including:
Kristin Harris in Lush-ious Lady
Trixie-Lynn Horton in Barn Burner
Cora Russel in Fetching Females
Jack Ellis in Welcome to the Family or
Woodrow Rutherford in Bank Run.
Save your game
TIP
Save your game before entering the poker room, just in case you lose money.
Poker rules and tips[]
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Rules and tips
Poker hands[]
The following is the best Texas Hold ’Em poker hands, from best (rarest) to worst (most common):
Royal Flush (Ace, King, Queen, Jack, 10, all of the same suit)
Straight Flush (a five-card Straight, all of the same suit)
Four of a Kind (four of any one card, such as four Kings or four 4s)
Full House (Three of a Kind, plus a Pair)
Flush (any five cards, all of the same suit)
Straight (five cards in consecutive order, such as 3, 4, 5, 6, 7)
Three of a Kind (three of any one card, such as three jacks or three 3s)
Two Pair (two separate Pairs of cards, such as two 9s and two 5s)
One Pair (one Pair of cards, such as two aces or two 2s)
High Card (If no player has made even one Pair, then the player with the highest hole card wins)
Rules[]
Each player is dealt two private cards (called hole or pocket cards), which only they may see.
First round: Big and Small Blind
One player automatically must pay the big blind (BB) bet. The player to the left of the big blind is forced to post the small blind (SB), which is always half of the big blind.
The remaining players can review their hidden hole cards before deciding whether to:
"call" the big blind (bet the same amount and play their hand) or
"fold" (bet nothing and sit out the hand).
"raise" on any turn. Raising is betting even more than the current wager. Once a raise has been made, all other players must pay the raised amount "call the bet" if they want to continue playing the hand.
Second round: three cards "flop"
After everyone at the table has had a turn, three cards are dealt face up on the middle of the table. This is called the "flop." These cards dealt to the center of the table are community cards and all players can use them. The idea is to combine the central cards with your two secret hole cards to form the best five-card poker hand.
A round of betting follows the flop, in which each player may decide whether to check (take no action) or bet (raise the money). If all players check, no additional money is required.
Community card "turn"
One more community card is flipped onto the table next to the other three, this is called the "turn."
If any player bets, all other players must either call the bet to continue playing, or
a player can raise the bet, placing even more money into the pot and forcing the initial better to call.
The third option is to fold, forfeiting any money you have placed into the pot thus far and giving up on the hand.
Community card "river" and reveal cards
After the turn, the fifth and final card is dealt and added to the first four. This is called the "river." A final round of betting follows afterward, all players who are still in the game must reveal their private hole cards, thereby showing their entire hand. The player whose hole cards help them create the best five-card poker hand wins, collecting all money in the main pot.
Side pot
It is also possible to have a "side pot" in poker. This happens when one player bets all of their stack of chips, while other players with larger stacks carry on betting.
Tips[]
Fold if you have a weak hand: If you are dealt weak hole cards, such as a 4-8 off suit (unsuited), don’t hesitate to fold. Your rivals can eliminate each another without your help; you do not need to play every hand. The worst starting hand is the 7-2 off suit, because the value of both cards is low and you have little chance of making a Flush or Straight.
High Hands Are Rare: It is not very often that someone makes a Straight or Flush in a four-handed poker game—the odds are quite high against it. If you’ve made Two Pair or Three of a Kind, feel confident that you have drawn the best hand, and play the hand aggressively.
Call the big blind: If you have been forced to post the small blind, you might as well call the big blind, even if you are not sitting on the greatest hole cards. It is only half the amount of the big bind to call, and you might draw a lucky flop and end up winning a lot.
Count cards: Consider the community cards, think of all the hands your rivals could potentially have and watch how they bet. If you have a pretty good hand, such as a "Top Pair" (the highest possible pair), place a small bet and see how your opponents react. If someone raises you, chances are they may have something even better, such as a Two Pair or Three of a Kind. Consider folding unless you are certain they’re bluffing.
The kicker card: Being dealt a King is great, but this does not help if the other hole card is weak, like a 3. Even if you have a two pair of kings on the flop, a rival may have done the same, and their other hole card (known as the “kicker”) would likely be greater in this case. Play weak hands like a king and a 6 when it is cheap to buy in, otherwise fold immediately.
Entice rivals to bet: Even if you have made a great hand, such as flopping a Two Pair or Three of a Kind, check instead of betting. This can entice your rivals to bet, because they assume that your hand is weak. Call each bet until you reach the river card, then make a bold raise and see if they fall for it. Even if they somehow have you beat, you have risked less money by checking and calling instead of betting and raising.
Aggressive at the end: Start playing more aggressively as players are eliminated from the game. Bet with every hand before the flop, this is because players are far more likely to draw weak hole cards than strong ones in Texas Hold ’Em, and betting early will usually entice your rivals to fold.[1]
Rewards[]
If Chuck is eliminated and the Underwear clothing item has not been unlocked before then it can be found in Chuck's locker.
If Chuck eliminates Jack, he will unlock the item Knight Helmet, which is a part of the Knight Armor. This is the only way to acquire this helmet.
If any other players succeed in knocking out Jack while Chuck is still in the game, Chuck will still obtain the helmet. Chuck can choose to quit directly after he is knocked out and he will still have the helmet. It will be waiting in the locker, if he is not already wearing it.
In Dead Rising 2: Off the Record Jack is wearing the Protoman Helmet instead of the Knight Helmet but all the same rules apply.
I've been challenged to a poker game by the survivors back at the Safe House.
Having any of the gambling magazines gives Chuck more advantageous hands.[Verification needed]
Chuck can play with a friend during co-op mode. But it is not advisable to play this mission on co-op as it has glitches. The character models will become invisible for a second when a survivor loses a bit of clothing and the character models in cutscenes are completely invisible.
Off the record call: "Hey Frank, there's a... interesting poker game starting up in the Safe House. Might help you relax a little. "[2]
Gallery[]
Map Location
In-Game Message
Small Bind
References[]
↑ abStratton, Stepehen (2010). Dead Rising 2 Prima Official Game Guide. Prima.Cite error: Invalid <ref> tag; name "p" defined multiple times with different content
Case 1-1: Big News • Case 1-2: Alive on Location • Case 1-3: Insecurity • Case 1-4: Alliance
Day Two
Sept. 26
Case 2
Day 1, Sept. 25, 7:30 amCase 2-1: Sign of Life • Case 2-2: Ticket to Ride
Case 3
Day 2, Sept. 26, 10 amCase 3-1: Boom Town • Case 3-2: Run for the Money
Case 4
Day 2, Sept. 26, 11 pmCase 4-1: The Source
Day Three
Sept. 27
Case 5
Day 3, Sept. 27, 7pmCase 5-1: Stake Out • Case 5-2: The Getaway
Case 6
Day 4, Sept. 29, 9amCase 6-1: Help Arrives • Case 6-2: Last Stand • Case 6-3: Lean on Me • Case 6-4: Breach
Case 7
Immediately after Case 6-4Case 7-1: Bad to Worse • Case 7-2: The Only Lead • Case 7-3: What Lies Beneath
End
Day 4, Sept. 28, 9:33 amThe Facts (Dead Rising 2)
Zombrex
Zombrex 1 • Zombrex 2 • Zombrex 3 • Zombrex 4
CASE ZERO
Case 0
Case 0-1: Find Katey Zombrex • Case 0-2: Find Zombrex • Case 0-3: Broken Bike • Case 0-4: Find Bike Parts
Missions
Ante Up • An Industrial Fashion • Art Appreciation • Bank Run • Barn Burner • Bent Wood • Big Game Stakes • Brains Over Brawn • Chemical Dependency • Chuck the Role Model • Code Blue • Demand and Supply • Dead or Alive? • Delta Point I • Everyone Knows Slappy • Family Feud • Fetching Females • Fortune City Botany Club • Happily Ever After Sort Of • Here Comes the Groom • High Rollers • Hunger Pains • Know When to Fold 'em • Linette's Passage • Lost... • Lush-ious Lady • Mail Order Zombrex • Meet the Contestants • Militia Men • Once Bitten • One Hit Wonder • One Man's Trash • Par for the Course • Rock Heroes • Shell Shocked • Shopping Spree • Short Sighted • Slave to Fashion • Snowflake Boss Battle • Stranded Siren • Stuart's Scheme • Tape It Or Die 1 • Tape It Or Die 2 • Tastes Like Chicken • The Secret of Charlie's Gold • TK is Infected • Two's Company • WWJWD? • Welcome to the Family • Wilted Flower • Workers Compensation • World's Most Dangerous Trick
Astonishing Illusions • Bagged! • Fortune City Bank • From Fortune With Love • Galactic Experience • Galactic Glide • Jump Space 7 • Lombardi's • Molemen from Uranus • MidWay-G-Matron 2525 • Orbital Oscillation • Players • Rockets Red Glare • Space • Stage • UFO Crash • The Man's Sport • The Venus Touch
Exclusive Missions
Hanging Around • Long Legs of the Law • People Like Us • Quarter Circle to Forward • Snake in the Grass • Snow Job • Wax On Wax Off
Exclusive Psychopaths
Chuck Greene • Evan MacIntyre • Stacey Forsythe
Exclusive Survivors
Marc Cooper • Earvin Gooding • Eric Masters • Tomomi Miyamoto • Deidre Sanchez
Gameplay
Achievements
Cases
Case 1
Day 1, Sept 25, 8amCase 1-1: Big News • Case 1-2: Alive on Location • Case 1-3: Insecurity • Case 1-4: Alliance
Case 2
Day 1, Sept 25, 6:30pmCase 2-1: CURE-ious Information • Case 2-2: A Familiar Face
Case 3
Day 1, Sept 25Case 3-1: Confronting CURE • Case 3-2: Sign of Life
Case 4
Day 2, Sept 26, 1pmCase 4-1: Boom Town • Case 4-2: Run for the Money
Case 5
Day 3, Sept 27, 12amCase 5-1: The Source • Case 5-2: Kidnapped! • Case 5-3: Two Girls, One Club