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|Zombies||Zombies (Dead Rising 2)||Zombies (Dead Rising 3)|
Overview (cases/missions) • Books • Clothing • Food • Psychopaths • Locations • Survivors • Weapons
Template:Infobox Capcom states there can be three times as many zombies on screen at once in Dead Rising 3 as in the previous game...Regular zombies, firefighter zombies, big ones, small ones, even a "Paris Hilton" zombie that can be found in the swankier area of the city.
Dead Rising 3Edit
A player will "never see the same zombie twice" due to the game's procedural generation technique. "It's all procedurally generated: hair styles, clothing, colors, textures. And the gore is too: missing jaws, missing eyes." Art director Alan Jarvie explains: "There's a f---ton of zombies. Because our scarring system, clothing system, and the body/head systems are all randomized, you could potentially see many permutations. They're not all pre-modelled."
Zombies have different personalities. "Muscle memory" is how Capcom explain these different enemy types, police will instinctively fire weapons and firefighters will instinctively swing axes. The firefighters are also tougher, as would be the outline for their profession.
- ↑ Devin Coldewey, 'Dead Rising 3' brings mad, mad, mad undead world to Xbox One, NBC News, (June 12, 2013).
- ↑ Andrew Yoon, Dead Rising 3's procedural generation promises: 'you'll never see the same zombie twice', Shack News, (September 30, 2013).
- ↑ An hour in Dead Rising 3, Xbox One's scariest, silliest horror game, Xbox Magazine, (October 2013).
- ↑ Steve Farrelly, Raising the Dead on Xbox One: Dead Rising 3 Preview and Interview Feature, Aus Gamers, (July 5, 2013).